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BelleMorte MORTIMOR
Betaguards
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Posted - 2013.05.08 10:57:00 -
[1] - Quote
i only has one question i want an answer i have been tanking in this game since the original form of missiles i have seen every build of this game this is truly the most disappointing one for tanks. chromosome felt so close to perfection.my issues with uprising other than the standard bugs that you will fix day by day the things you can expect from every new build. buut the balance issues. i understand that a gunlogi is a standard vehicle. there is no adv hav you are reworking it there are proto lavs and durps believe at least that is why i was told there is proto av you do not need proto av for anything other than adv havs or proto havs. maybe the prometheus. but a skilled player could kill that with a standard or militia forge gun. there is no logical reason to put tankers through such hell as being the only specialization that has to face proto av with standard gear. with the bugs and issues on top of the imbalance most tanker will lose a fortune by continuing to play dust 514. i would be out of my 400 mill in havs quickly the good games do not make up for even one bad game. and its not like we has much of a choice now call a vehicle or run militia on foot if your a serious tanker you definitely do not have the sp left after to easily obtain serious foot force anymore. militia bpo hav will help and be usefull and save us money that we need to save. yet still rail sniping will continue to be an issue once the hit detection in uprising is fine tuned. and heres a thought i have spoken to allot of tankers over the past year. and most agree tanks turrent damage should be lowered and the overall hp given by the amror plates and sheild extenders and even on the havs ase should be raised. i would much rather be able to sit there fora second and take some damage than be able to one shot everything in sight. gunlogi's should start with over 3 k shield and heavy azeotropic extenders should give moe like 3-6 k hp that 2 k large blasters should do as much as tact ar maybe a bit more and have lower heat cost less dmg more bullets more hp. = longer epicer fight. it seems like this is what you did to heavies. but then you also now have assault suits with heavy equivalent hp and logi as well better movement speed and deals more dmg er shot. and sayiing that logi's have lower resistances is irrelevant gamers can only compare with what they see and what they see is ar and medic suits that have more hp and dmg than heavies. it doesnt even sound right. so down to my question at some point in dust 514 as i have not noticed in the past yearr DO YOU INTEND TO BALANCE DUST 514 EVER.
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BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 11:04:00 -
[2] - Quote
dust badger wrote:Cant read most of that but to your last question in caps, yes they do intend to balance it for ever, if eve is anything to go by doesnt matter i cannot play dust anymore i made the mistake of continuing to specialize as tanker. i dont understand what could have possibly lead to the nerfs on havs the put in place in uprising |
BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 11:13:00 -
[3] - Quote
BelleMorte MORTIMOR wrote:dust badger wrote:Cant read most of that but to your last question in caps, yes they do intend to balance it for ever, if eve is anything to go by doesnt matter i cannot play dust anymore i made the mistake of continuing to specialize as tanker. i dont understand what could have possibly lead to the nerfs on havs the put in place in uprising i guess just afk until trying to use my tanks wouldnt drain my entire inv ina eek cause atm it would cant shoot anything shield tanking still just as bad as always was. will listing em help. 1 shield hardeners for shields last 10 seconds all three of em with a slight improvement in the temp resistances provided 2 every vehicle can be one shotted by forge except havs 2-3 the only ones that could handle 1 proto av were the marauders 3 the overall hp regen and boosters and overall hp on caldari havs hav been lowered way to far. i have not tried armor tanks this build but last build not enough hp reppers were sufficient hardeners were sufficient 4 there s only 2 things you can do to missile as far as upgrade rotation enhancement or dmg and rate of fire combo. dmg and rate of fire combo is not even noticeable improvement so it is not worth the low slot like it is for blasters or railguns. and atm because of the pg issue its irrelevant because caldari havs have t have 2 local pg unit to be worth anything |
BelleMorte MORTIMOR
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Posted - 2013.05.08 11:16:00 -
[4] - Quote
Mithridates VI wrote:I'm not going to read that until it has some paragraphs, sorry. lolz there i took the time to break up and organzie my thoughts |
BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 11:26:00 -
[5] - Quote
BelleMorte MORTIMOR wrote:Mithridates VI wrote:I'm not going to read that until it has some paragraphs, sorry. lolz there i took the time to break up and organzie my thoughts
running ina blaster tank is like running ina dragon fly with 2 toxins on the bowl map with 5 thales preposted in the bluffs
running ina rail is like running ina scout suit witha thale you pretty much kill everything with one shot and you sight is very long but in most cases if anything comes near you your screwed. and the the forge is your polar opposite except he's a tiny little target taht you have to get hit by just to figure the direction he in in most cases. while you of course are a nice big red target
running in a missile = see running ina blaster swap toxins witha massdriver
issue when will we have tanker that can take more than a few shots. example miltia ar runs into my friends proto ar empties whole clip my friend laughs at the tickle and 2 shots em
militia -standard havs VS militia - proto av
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BelleMorte MORTIMOR
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Posted - 2013.05.08 11:42:00 -
[6] - Quote
Otoky wrote:Omg, tanks still rule the battlefield and you frekin QQ? Pls ccp do not touch tanks. equals scrub |
BelleMorte MORTIMOR
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Posted - 2013.05.08 11:43:00 -
[7] - Quote
Ignoble Son wrote:BelleMorte MORTIMOR wrote:Mithridates VI wrote:I'm not going to read that until it has some paragraphs, sorry. lolz there i took the time to break up and organzie my thoughts Aside from your obvious English fail ( you get a D at best) you make some very good points. I don't agree with everything you've said but (as a tank driver - perhapse former tank driver) I do feel your pain. my eye sight not all that great sorry about that sometimes my typeing super duper choppy |
BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 11:54:00 -
[8] - Quote
Vyzion Eyri wrote:There definitely seems to be a popular push for more hp, less damage on tanks. Interesting. I don't want to get too involved though; never had much experience with those things. see i love you for saying that. most people scream to nerf havs more n more without ever even trying tanking. |
BelleMorte MORTIMOR
Betaguards
1
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Posted - 2013.05.08 11:57:00 -
[9] - Quote
BelleMorte MORTIMOR wrote:Vyzion Eyri wrote:There definitely seems to be a popular push for more hp, less damage on tanks. Interesting. I don't want to get too involved though; never had much experience with those things. see i love you for saying that. most people scream to nerf havs more n more without ever even trying tanking.
and ccp i am sorry for all the raging i do but i have been at this for over a year and i do not tank alone i know i am not laone in my feelings on havs MORE HP LESS DMG LETS HAVE A TANK BATTLE THAT LASTS A MINUTE AND IS EPIC AND NASTY. right now its like oh im callin a tank 1.5 mill on the field oh av 1 shot kill one oh dieing,2 shots kill 2,oh theres a third dead
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